Tuesday, September 15, 2015

Episode 3, Part 4: Remix!

Before Asharra returned, someone by the name of El Kabong showed up at the village. He claims that he is a protector of the weak and the wronged. He speaks to the group (minus Noah, who was carried away by Sandy while he recovered from 'Shroom dust), and it's agreed he can help. Apparently he's been briefed a little by someone and he takes off to one of the attacked villages in search of some key.

Really Bad Stuff?

After Asharra returns, they search the manor basement and discover a secret entrance to the Temple complex. They also come across a very powerful being sitting in an extradimensional space (or pocket Nexus) who is watching the main temple entrance, previously sealed and warded by Asharra and Noah.

He gives off an extremely powerful aura - Champion of Light (more powerful than a Master of Renown) and explains he’s been watching the characters and this temple entrance for awhile. He bears the symbol of the shrine and entity which Fletcher Beorn is a priest. He explains that there is tremendous evil awaiting the party and the decisions they make will have an incredible impact on whether the evil that is in this temple is allowed to escape into the world.

Suddenly, Alex catches a fantastic headache and senses his awareness snapping in two as he sees Dee running, then bouncing down into the secret entrance of the Temple - when he arrives, he is greeted with almost certain death. He’s caught off guard by a group of gnolls - but they aren’t caught off guard by him. In fact, his rather noisy decent gave them time to prepare, and they light him up like a Christmas tree. And he goes down. Hard.

The team rushes down after him and a bitter but brief fight takes place. They barely revive him and they eventually continue their mission. Unfortunately their very noisy entrance plus the time it takes to revive Dee has not only alerted those of the Temple, but has given them time to prepare - and the fighting is very bitter and challenging after that.

Remix

...and suddenly he wakes up, back at Wayhaven. All of the party does. When they look at each other, they know that it was more than just a dream: they all experienced it.

GMs note to players: One of Alex’s abilities manifested itself in an extraordinary way while in the pocket Nexus and the entire group was thrust into a time spanning scene where all saw what happened. Though it has cost Dee 3 Style Dice, the entire group has essentially started this day over. They will not find the pocket Nexus, but there is a shining Sun emblem hovering in front of the entrance to the Well. Noah and Asharra realize that it is a ward far more powerful than their own; their ward is no longer in place. They know that they ARE supposed to enter through the secret entrance and not through this door.

Alex: When we play again  you make make a Strategy roll at an additional +2, for a total of +6 total (based on the power of your Merhorse). 

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