Adventurer's Guild
The characters are approached by the local adventurer's guild where they are offered a free year's membership. They are also informed that the guild gets 20% of any take on anything done within the region.A little investigation on the guild shows that they are legit, a specialized group with close ties to the Mercenaries, Thieves, and Merchants guilds.
Though it's challenging for them to enforce their rules, verified rumors shows that they wind up with great intel. Bottom line: if there is something to learn here, it's a good place to start. And with free membership, it's a good way to get in!
Though they aren't a very powerful guild, there's been a little more activity lately. Anyone who does any further checking will know that it's better to join the guild than not.
There is a registry and the information needed includes your skills, specialties, and special abilities. During the interview by Master Adventurer Rid Enower, you're also asked if you're available to take on consignment jobs as either individuals or as a team. Consignment jobs are negotiable: the guild gets 10% and the consignees get up to 50% - negotiations are up to the parties involved.
So, who tells what to the guild concerning themselves?
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